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6-men morris related coding questions

👩‍💻 Python Code instructions

Asked 2 years ago in Python by Clarence

create a simple 6-men morris game with AI or Computer as an opponent

🤖 SheCodes Athena says:

Answered in 11.7 seconds
python
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# Python code for a simple 6-men morris game with AI import random # Initializing the board with empty spaces board = [[' ', ' ', ' '], [' ', ' ', ' '], [' ', ' ', ' ']] player = 'X' computer = 'O' game_over = False # Function to print the current state of the board def print_board(): for line in board: print(line) # Function to check if a player has won def check_win(char): # Check horizontal lines for row in board: if row.count(char) == 3: return True # Check vertical lines for i in range(3): column = [board[j][i] for j in range(3)] if column.count(char) == 3: return True # Check diagonals diagonal1 = [board[i][i] for i in range(3)] diagonal2 = [board[i][2-i] for i in range(3)] if diagonal1.count(char) == 3 or diagonal2.count(char) == 3: return True return False # Function to place a piece on the board def place_piece(char): valid_move = False while not valid_move: row = int(input("Enter row (0-2): ")) col = int(input("Enter col (0-2): ")) if board[row][col] == ' ': board[row][col] = char valid_move = True else: print("Invalid move, try again.") if check_win(char): print(char + " wins!") global game_over game_over = True # Function for the computer's turn def computer_move(): valid_move = False while not valid_move: # Generate a random move row = random.randint(0, 2) col = random.randint(0, 2) if board[row][col] == ' ': board[row][col] = computer valid_move = True if check_win(computer): print(computer + " wins!") global game_over game_over = True # Game loop print_board() while not game_over: place_piece(player) print_board() if not game_over: computer_move() print_board()

Explanation:

  • We first import the random module to generate pseudo-random moves for the computer.
  • We initialize the board as a 2D list of size 3x3 with all spaces as empty strings (' ').
  • We define the player's character as 'X', the computer's character as 'O', and set game_over as False to initiate the game.
  • The print_board() function simply prints the current state of the board. It does not return anything.
  • The check_win(char) function takes a character char as input (either 'X' or 'O') and checks if the player corresponding to that character has won. We check for all possible combinations of three in a row - horizontally, vertically and diagonally.
  • The place_piece(char) function allows the player to place their piece on the board. It prompts the user to enter the row and column indices of where they want to place their piece. If the indices are valid (i.e. the corresponding space on the board is empty), the piece is placed and the function exits. If the indices are invalid, the player is asked to try again.
  • The computer_move() function generates a random move for the computer. It keeps generating a random move until it finds an empty space on the board. Once it finds a valid move, it places the computer's piece on the board. If the computer wins after making its move, the function exits.
  • Finally, we have the main game loop which alternates between the player's turn and the computer's turn. If either player wins, the corresponding message is printed and the game_over variable is set to True, which causes the loop to exit.

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