create a simple 6-men morris game with AI or Computer as an opponent
python Copy code
# Python code for a simple 6-men morris game with AI
import random
# Initializing the board with empty spaces
board = [[' ', ' ', ' '], [' ', ' ', ' '], [' ', ' ', ' ']]
player = 'X'
computer = 'O'
game_over = False
# Function to print the current state of the board
def print_board():
for line in board:
print(line)
# Function to check if a player has won
def check_win(char):
# Check horizontal lines
for row in board:
if row.count(char) == 3:
return True
# Check vertical lines
for i in range(3):
column = [board[j][i] for j in range(3)]
if column.count(char) == 3:
return True
# Check diagonals
diagonal1 = [board[i][i] for i in range(3)]
diagonal2 = [board[i][2-i] for i in range(3)]
if diagonal1.count(char) == 3 or diagonal2.count(char) == 3:
return True
return False
# Function to place a piece on the board
def place_piece(char):
valid_move = False
while not valid_move:
row = int(input("Enter row (0-2): "))
col = int(input("Enter col (0-2): "))
if board[row][col] == ' ':
board[row][col] = char
valid_move = True
else:
print("Invalid move, try again.")
if check_win(char):
print(char + " wins!")
global game_over
game_over = True
# Function for the computer's turn
def computer_move():
valid_move = False
while not valid_move:
# Generate a random move
row = random.randint(0, 2)
col = random.randint(0, 2)
if board[row][col] == ' ':
board[row][col] = computer
valid_move = True
if check_win(computer):
print(computer + " wins!")
global game_over
game_over = True
# Game loop
print_board()
while not game_over:
place_piece(player)
print_board()
if not game_over:
computer_move()
print_board()
Explanation:
random
module to generate pseudo-random moves for the computer.board
as a 2D list of size 3x3 with all spaces as empty strings (' '
).'X'
, the computer's character as 'O'
, and set game_over
as False
to initiate the game.print_board()
function simply prints the current state of the board. It does not return anything.check_win(char)
function takes a character char
as input (either 'X'
or 'O'
) and checks if the player corresponding to that character has won. We check for all possible combinations of three in a row - horizontally, vertically and diagonally.place_piece(char)
function allows the player to place their piece on the board. It prompts the user to enter the row and column indices of where they want to place their piece. If the indices are valid (i.e. the corresponding space on the board is empty), the piece is placed and the function exits. If the indices are invalid, the player is asked to try again.computer_move()
function generates a random move for the computer. It keeps generating a random move until it finds an empty space on the board. Once it finds a valid move, it places the computer's piece on the board. If the computer wins after making its move, the function exits.game_over
variable is set to True
, which causes the loop to exit.If you have any other questions, you can easily reach out to us here
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