The Psychology of Video Games

Exploring the role of immersion and flow within the rich and detailed digital world of gaming

Videogame

Video Game immersion is more than just the high-res graphics, the character development or even the game storyline. It is in fact a psychological phenomenon that occurs when your brain transports you from the real world to a different reality. However everyone's experience is highly subjective in that some players are easily drawn in by the game's graphical style and visualisation methods. To help maintain excitement and interest towards a video game, the game mechanics heavily dictate the overall player's gaming experience. An example of this is known as flow which is the game's basic structure centered around the rewards (e.g. an achievement or trophy) and motives that drives the player to continue onwards and setting the pace of the game.

Gameplay, flow and immersion are vital facets of game design that denote the quality of a game. If the game features good pacing then it will provide a positive association. If you break the game's flow then players will experience feelings of boredom and will lose motivation to complete the game. Game design has to find a good balance between the player's skill level and the difficulty of the game. If the player finds the game too challenging, this will discourage the player from continuing as the player's skill level is too low. Many players often enjoy choices that affect a gaming narrative, arc or ending.

Many games offer an array of choices that are meaningful or trivial to keep the steady balance of the game's flow. An example of this gaming mechanic can be found in games such as Heavy Rain, Life is Strange and Beyond: Two Souls. These games, which are some of my favourite, have endless choices that impact the character's narrative, character development and overall journey which keeps the players engaged and fully immersed within the gaming world.


  • Please click images above or these sources below

    Game Design
  • Gaming and Behavioural Functioning
  • Graphical Styles