Escape Room

TWISTS & TURNS & TEAMWORK


Definiton

An escape room, also known as an escape game, puzzle room or exit game, is a game in which a team of players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal in a limited amount of time.
The goal is often to escape from the site of the game. Most escape games are cooperative but competitive variants exist. Escape rooms became popular in North America, Europe and East Asia in the 2010s. Permanent escape rooms in fixed locations were first opened in Asia and followed later in Hungary, Serbia, Australia, New Zealand, Russia and South America.

players search for clues in an Escape Room

Game play overview

The participants in an escape room normally play as a cooperative team of two to ten players. Games are set in a variety of fictional locations, such as prison cells, dungeons, and space stations. The player's goals and the challenges they encounter usually align with the theme of the room.
The game begins with a brief introduction to the rules of the game and how to win. This can be delivered in the form of video, audio, or a live gamemaster. Players enter a room or area wherein a clock is started and they have a limited time to complete the game, typically 45 to 60 minutes. During this time, players explore, find clues, and solve puzzles that allow them to progress further in the game. Challenges in an escape room generally are more mental than physical, and it is usually not necessary to be physically fit or dextrous. Different skills are required for different types of puzzles, ranging from chemistry to mathematics, geography, and a basic understanding of other subjects.
Well-designed escape room puzzles don't require players to have expert knowledge in any particular field; any specialized or little-known information required to solve a puzzle should be obtainable within the room itself. If players get stuck, there may be a mechanism in place by which they can ask for hints. Hints may be delivered in written, video, or audio form, or by a live gamemaster or actor present in the room. The players "fail" the room if they are unable to complete all of the puzzles within the allotted time, but most escape room operators strive to ensure that their customers have fun even if they don't win. Some venues allow players extra time or an expedited walk-through of the remaining puzzles. If players achieve the goal within the time limit, they win the game. Sometimes, teams with fast times are placed on a leaderboard.
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Coded by Jessica Kleiner