Back in March 2002, developers Chris Hecker and Sean Barrett created a
game engine capable of rendering a massive number of sprites. To test
their creation, they invited a group of game developers to their
offices to try it out and experiment with new ideas, thus spawning
Game Jam
(read more about it
here).
Today, there are hundreds of events, held across the globe every year.
Game Jams are a great chance for game
programmers, designers and artists to get together and create exciting
and innovative projects, without the pressure of the real world.
The term Game Jam is comprised of the
words ‘game’ and ‘jam session’, a way to describe the collaborative
act of producing something with no prior preparation in an effort to
develop new material or simply to practice (not the sweet and sticky
crushed fruit that you would normally spread on your toast!). Although
the original intention of a Game Jam
has never been to create a complete, polished game and ship it off to
its respective store, many successful breakout games do spawn from
Jams.