No Man's Sky

From broken to acclaimed



No man's sky came out in 2016 to critical backlash, from the broken, glitchy gameplay, to the lack of anything to do when it worked. A lot of this backlash was aimed at at the lead developer Sean Murray. Most of this was down to his interviews claiming that there would be space battles, multiplayer and many other features by launch. My first encounter with no mans sky was the Internet historians video covering its journey, from awful beginnings to its current state. Its massive, I have yet to reach the galactic core. I ended up buying it last year and have put in about 70 hours. Its a bit like minecraft with its creative capabilities, though its real strength is its procedural generated content. While it can get a bit repetative, its a very good game to switch off with. Hello Games, the company behind No Mans has even gone on to make Hello Labs, a subset of the company that focuses on creating more procedural generated games.
Fingers crossed that one day Cyberpunk 2077 can pull a similar turnaround! (I doubt it, I was the worlds biggest idiot and bought it on ps4 without reading the reviews)



Coded by Vivienne Carberry