Unstable Unicorns is a turn-based strategic card game about your two
favourite things: Unicorns and Destruction. The first person with 7
Unicorns in their Stable wins!*
*Only 6 Unicorns are required if you are playing 6-8 players
Don't Have Unstable Unicorns?
Baby Unicorn cards have a purple corner. Each player starts with a Baby
Unicorn card. Since Baby Unicorn cards are kept in the Nursery and are
never in any player's hand, the only way to bring more Baby Unicorn
cards into your Stable is through a special effect from another card.
Basic Unicorn cards have an indigo corner. They don't have any effects,
but they might have a special place in your heart.
Magical Unicorn cards have a blue corner. Each Magical Unicorn card has
an effect that can give you an advantage in the game.
Magical cards have a green corner with a star symbol. These cards have a
one-time effect; if you play a Magic card on your turn, immediately move
in to the discard pile.
Downgrade cards have a yellow corner with a down arrow symbol. Add a
Downgrade card to another player's Stable to impose negative effects on
that player. (Technically, you can add a Downgrade card to your own
Stable, but you'll rarely want to do this.) A Downgrade card stays in a
player's Stable until it is sacrificed or destroyed.
Upgrade cards have an orange corner with an up arrow symbol. These cards
grant positive effects. You can play an Upgrade card in any player's
Stable. An Upgrade card stays in a player's Stable until it is
sacrificed or destroyed.
Instant cards have a red corner with an exclamation point symbol. This
is the only type of card that doesn't have to be played on your turn. In
this deck, the Instant cards are Neigh cards, which can be played at any
time any other plays a card. Any number of Instant cards can be chained
during a single turn.
To start, seperate the Baby Unicorn cards and the reference cards from
the black-backed cards in the box.Shuffle the black-backed cards
(including any expansion cards you want to use) together, then deal 5
cards to each player. Place the remaining stack of cards face down in
the center of the table; this stack is your deck. Leave
space next to the deck for a discard pile, which is
where you will place the cards that have been sacrificed, destroyed, or
discarded throughout the game.
Each player must choose a Baby Unicorn card and place it in
Stable, which is the play area in front of them. Place
the remaining Baby Unicorn cards in a stack on the table; this stack is
the Nursery. Baby Unicorn cards that are not in a
player's Stable are always placed back in the Nursery. They are never
added to your hand, the deck, or the dicard pile.
THE TURN
Players take turns by going clockwise arount the table. Each turn is
made up of 4 phases.
BEGINNING OF TURN PHASE:
If you have a card in your Stable with an effect that states, "If this
card is in your Stable at the beginning of your turn," its effect is
triggered during this phase.
DRAW PHASE:
DRAW a card from the deck.
ACTION PHASE:
Take ONE of the following actions:
END OF TURN PHASE:
DISCARD until the number of cards in your hand does not
exceed the
hand limit. The hand limit is 7 cards (unless otherwise stated)
The first person to successfully collect the required number of Unicorns
in their Stable wins! Each Unicorn card counts for one Unicorn (unless
otherwise stated).
* 2-5 Players: 7 Unicorns to win
6-8 Players: 6 Unicorns to win
If the deck runs out of cards before any player reaches a winning number
of Unicorns in their Stable, the player with th most Unicorns win.
If two or more players tie for the most Unicorns in their Stable, each
tied player must add up the number of letters in the names of all the
Unicorn cards in ther Stable. The player with the most letters wins.
If two or more players tue for the most Unicorns and the most letters,
everyone loses. Ouch.
For more information about Unstable Unicorns, click here