Roleplaying games are games of creativity and imagination. They have been
described in many different ways over the years, but fundamentally RPGs
answer the following question: wouldn’t it be fun to be the hero of a book
or a movie? We’ve all read novels and seen movies and, fun as they are,
they are passive forms of entertainment. Roleplaying games let you both be
the entertainer and be entertained at the same time. How do they do that?
Glad you asked.
In an RPG, you get to take on the
role of a character. You create an alter ego, a fictional
character like the heroes you’ve read about or seen in movies. You and
your friends take your characters and play through their adventures.
Rather than read the story, you tell the story. Rather than watch
the action, you make the action.
In concept, this all seems rather chaotic. How is the story told? How do
you decide what happens? What do you do if you and your friend disagree?
That’s where this book comes in. Roleplaying is only half of the story;
the other half is the game. WFRP presents you with the rules of play. The
WFRP book explains how to make your character, how to resolve actions, how
to achieve your goals, and, most importantly, how to have fun doing it.
Before you can begin, you and your friends have to make an important
decision: who is going to be Game Master (GM)? The GM is
the referee and the lead storyteller, the person in charge of running the
game. The GM presents the stories and situations, describes the Warhammer
World and its denizens, and adjudicates the rules. The GM is the most
important member of your group, so choose wisely. The GM ought to
fair-minded, well spoken, and imaginative. An eye for detail is also
helpful.
If you are the GM, you need to know the rules of the WFRP book quite well.
If you are a player, your first stop should be the
Character Creation.
The Warhammer World bears a vague resemblance to our own
history, but in this land, mankind does not hold sole dominion over the
globe. The kingdoms, empires and principalities of the world are shared
with fantastical and horrific creatures, from the ancient races of Elf-
and Dwarf-kind to Vampires, Trolls and Daemons.
Conflict is rife, from the clashes of mighty armies to the politicking of
ambitious burgomeisters. The very ground seems to breed division and
malcontent, intrigue and corruption.
Life is short and brutal. Danger lurks in the dark of the forest and the
stink of the cities. Orcs, Beastmen and other, blasphemous things stalk
the wild places, attacking the weak and unwary. Beneath the earth
loathsome Ratmen gnaw away at the soft underbelly of civilisation itself.
At their hands many die each day, finally escaping a world where dark
humour and wilful ignorance are the cold comforts that folk must cling to.
Of course, this mortal suffering does not go unseen. Ancient eyes
ceaselessly regard this roiling tableau of life and death, trust and
betrayal. These Ruinous Powers seek to snuff out the candle flame of
mortal existence, and claim the land as their own, eternal, Realm of
Chaos.
It is to these Dark Gods that many turn. Heretical cults promise power,
knowledge, pleasure and riches to those willing to give themselves over to
worship of the forbidden. The Ruinous Powers bless these folk with all
that they deserve—from miraculous powers to hideous mutations. Each soul
so touched becomes part of the unending war that Chaos wages upon the
world and its inhabitants.
This is the land in which your adventures will take place, a world of
unwilling heroes, desperate struggle and black irony. This is the
Warhammer World.
This page was built by Federica Ferrante