Starting with a short info about it. The Sims is a strategic life simulation video game developed by Maxis. It is a simulation of the daily activities of one or more virtual people ("Sims") in a suburban household near a fictional city. Players control customizable Sims as they pursue career and relationship goals. Players can also use their Sims' income to renovate their living space, purchase home furnishings, or clothing for their household. Players can also choose to pursue a social and successful life. There are currently four parts of the game existing. And fifth part being currently developed.
There is also a hidden secret on this page. Find it and you'll learn about the in-game easter egg 🐱👤 Hint - click on the certain women's image!
The game's development was led by Will Wright and the game was a follow-up to Wright's earlier SimCity series; Wright was inspired to create the game by Christopher Alexander's 1977 book A Pattern Language, and Scott McCloud's 1993 book Understanding Comics later played a role in the game's design. A demo of the game was presented at the 1999 Electronic Entertainment Expo. During a displaying in front of the press, two female characters at an in-game wedding fell in love and kissed each other. After the event, the relationship mechanics were further modified so the character's sexual orientation was set depending on the player's actions.Seven expansion packs were released from 2000 to 2003, each of which added new items, characters, skins, and features. Upon release, it garnered widespread critical acclaim and was described by Wright as being successful in attracting casual and female gamers.
This was the first part I ever played in. Yet, remember being lucky enough to get this game with all DLC's included. It was a gift from my mom when I was a little kid, and I did spent hours playing this game. The charm it has and amount of things you could've done in it was insane, especially for a 8 years old kid. I still do find this part having some unique mechanics which are missing in any sequels. You might've missed something in this block! Find and click on it!
This part was made in 2004. The Sims 2, like its predecessor, does not have a defined final goal as the gameplay is open-ended. Sims have life goals, wants and fears, the fulfillment of which can produce either good or bad outcomes. All Sims age, and can live up to 90 sim days or more. The Sims 2 builds on its predecessor by allowing Sims to age through six stages of life and incorporating a 3D graphics engine that allows the player to get 360º views of the game as opposed to the fixed 2D isometric view of The Sims. Genetics are also a new game mechanic, as previously children in The Sims did not always look like their parents. Although gameplay is not linear, storylines and scripted events exist in the game's pre-built neighborhoods. Eight expansion packs and nine "stuff packs" were subsequently released. The Sims 2 was critically acclaimed, gaining a 90% score from aggregators Metacritic and GameRankings. The game is considered to be one of the greatest video games of all time. It was also a commercial success, selling one million copies in its first ten days, a record at the time.
First playing in this part at the friend's house and discovering there's new part to my most-loved game at that time got me super exited to get the game and play at home myself. Being able to rotate the camera blew up my mind. Having toddler that isn't bind to cradle or kid that actually grow up? Just was a huge wow to me. Still remember asking mom to get the new part of the game and impatiently waiting a couple of days before actually buying it, for which previous part, that was insanely interesting for years, started to feel incredibly boring. But, the moment I got the game - world shifted. Up to this day I find second part one of the most thought out to the smallest detail.
In case you missed it - in previous memories there's an image with a women on it. Find what happens if you'll click on it!
The game follows the same premises as its predecessors The Sims and The Sims 2 and is based around a life simulation where the player controls the actions and fates of its characters, the Sims, as well as their houses and neighbourhoods. The Sims 3 expands on previous games in having an open world system, where neighbourhoods are completely open for the sims to move around without any loading screens. A new design tool is introduced, the Create-a-Style tool, which allows every object, clothing and hair to be redesigned in any color, material or design pattern. The Sims 3 has additionally received eleven expansion packs and nine stuff packs. The primary world in the game is Sunset Valley. All expansion packs to date (except Generations and Seasons) have included a world. Few worlds available have some degree of connection to the storyline set up by The Sims and The Sims 2. In-game Sunset Valley is stated to be the same town as the default neighborhood in The Sims, and Pleasantview from The Sims 2, although set twenty five and fifty years earlier, respectively.
Could literally tell you that vanilla game could've carried this part for years. The open world they've added was insanely nice change that made game even more interesting. Unfortunately the game itself started to lack some of the cozy details which were available in second part. Need to buy groceries, cooking animation, running a business, etc. Yet the game itself brought a lot of new unique features. Especially customization. Changing every piece and making entire house match the same color sceme throughout all the furniture available was, and still is, an incredible design feature. Amount of the collectables all over the map, how huge each DLC explansion was in terms of bringing new gameplay moments, all this just could've gotten you stuck in the game for hours. Even up to this day I still haven't explored the entire game and discovering something new. And I did play this game for days, sometimes even missing the school (which can't be entirely proud of), just to play.
Like previous titles in the series, The Sims 4 allows players to create and dress characters called "Sims", build and furnish houses for "Sims", and simulate their everyday lives. The game introduces a newly-developed custom game engine, with improved character creation and house-building tools, as well as deeper in-game simulation with the new emotion and personality systems for Sims. Development of The Sims 4 began as an online multiplayer title, but plans were shifted to a single-player experience after the negative launch reception of Maxis' SimCity in 2013. In the months leading up to the game's release, Maxis revealed that several features present in prior The Sims main titles would be omitted at launch, citing insufficient development time and technical complexity; this was received negatively by players. The Sims 4 received mixed reviews from critics upon its initial release, who praised the game's visual design, improved AI simulation for Sims, and the simplified building tools, but criticized the lack of content compared to prior The Sims titles, frequent loading screens, and missing features.
"The customization". Out of all parts here it's the best. Posibilities that it brings with you are chef's kiss. Being able to build a house so easily, resize every room without having to rebuild it, and it wasn't just about the house. Character creating was the same way. You are able to drag any possible facial feature and make it the way you'd like. Yet, to my personal likings this part isn't as interesting as any of the previous games. It does have a lot of nice features, way better gameplay in some moments, but, unfortunately, it does feel lacking cozy details which were making you feel warm on the inside, like developers cared about your experience in figuring out the small details.
This page is coded by Liudmyla Palchenko.